Young kids and computers deemed it a "solid program with well-designed activities". Cyber-Reviews deemed the re-release superior due to the "improved graphics, motivational rewards (this is important information for the parents) an assessment technology that customizes for a child's individual needs". The Chicago Tribune noted the surreptitious learning opportunity of the game, which had a façade of fun. SuperKids praised the game's "cute characters, amusing activities, and magical worlds". Preschool teachers and caregivers could track the player's improvement via a Progress Report, while JumpStart's Adaptive Learning Technology tracked the player's success-to-attempt ratio and modified the difficulty accordingly. The title focuses on educational concepts for preschoolers, specifically covering: reading readiness, memory development, numeral recognition, and auditory discrimination. It was adapted as the 1999 direct-to-video animated film JumpStart Preschool: Who Left the Juice in the Caboose?. Of the 1998 re-release, Peter Doctorow, vice president of product development at Knowledge Adventure noted it was the first JumpStart program to include the company's new Kid's Assessment Technology (where players complete a cross-curricular assessment test and difficulty levels are automatically determined) and Parent Resource Center (which links progress reports between JumpStart titles). ![]() A three-title bundle called JumpStart Preschool Deluxe was released on September 3, 1996, featuring JumpStart Preschool, JumpStart Pre-K and an Activity Discovery Book. JumpStart Preschool was made available through computer software stores, mass merchants, computer superstores, book stores and computer specialty stores. Bill Gross, founder and chairman of Knowledge Adventure, noted it was the company's first educational software program that "includes the full preschool curriculum". The game, which was "researched and developed under the direction of preschool teachers and parents", was shipped on August 28, 1995. It is also known as Jump Ahead Preschool in Europe. It would later be re-released as JumpStart Preschool on Augand superseded by a new title JumpStart Advanced Preschool in 2002. She mistakes the Protagonist for Ozzy, possibly because of the Protagonist's default design sharing some resemblance to Ozzy.JumpStart Preschool is a 1995 educational video game and third installment of the JumpStart franchise by Knowledge Adventure, after JumpStart Kindergarten (1994) and JumpStart 1st Grade (1995).He is shocked and confused, but would rather talk later, after Madison is no longer covered in gross green stuff from the principal's secret lab. Before he leaves, Madison calls out to him and runs up to him, still covered in the green goop. At the end sequence, when all the children are leaving school, Ozzy is last.When the principal is defeated, Madison, Ron, and Alice turn back into humans again, now covered in green goop.(this may not yet be implemented, since Kindergarten 2 is still relatively new).For details about this mission, see Lily or Billy.When The Principal appears, she transforms Madison, Alice, and Ron into monsters and orders them to kill you.She and two other kids, Alice and Ron, are trapped in a glass-like box in the principal's secret lab. ![]() (She has no missions of her own, but does play a role in one)Ĭreature Feature (Lily and Billy's Mission) She is likely very caring and somewhat energetic, based on her attitude when going to greet Ozzy at the end of Creature Feature. Since she only appears briefly in Kindergarten 2, not much is known about her. ![]() Madison has chin length black hair and brown eyes, she wears a green shirt, a light green skirt, black mary jane shoes and glasses. 2.1 Creature Feature (Lily and Billy's Mission).
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